Tuesday, January 29, 2019

Job: Rigging Artist at BetConstruct Company

Location: Yerevan, Armenia

Category: Web/Graphic design

Type: Full time

Deadline: 28-Feb-19 12:00:00 AM

Salary:

Description

Responsibilities

  • Set-up characters and props with skeletons and deformers
  • Perform rigging work to effectively skin both bodies, and faces on character assets
  • Provide technical direction on models, so that by the time a model reaches the rigging phase it meets the technical requirements needed for the highest level of rigging and skinning
  • Develop new rigs as needed; active participation in animation tools improvement, and overall quality
  • Work with the team to create balanced solutions to all related technical and aesthetic issues
  • Active communication within, and outside the department
  • Ability to create rigs that allow for a full range of movement, with a logical, easy to use, and well thought out control structure

RequiredQualifications

  • University degree in a related field will be considered as an advantage
  • At least 2 years of professional experience, preferable in video game development
  • Advanced knowledge of Maya
  • Understanding of human body, and facial anatomy, as it relates to game assets and topology
  • Excellent understanding of development workflows to getting character assets into video game engines
  • Ability to think outside the box and be creative to find solutions to challenges
  • Portfolio is mandatory
  • Self-motivated and  ready to learn new tools and technologies continuously
  • Ability to accelerate workflows through skill improvement

Benefits

Job URL: iJob.am - Rigging Artist @ BetConstruct

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